Gore

Gore is an integral part of SMOD: Redux, involving the bloody demise and remnants of anything and everything that lives.

Overview
Gore is very common in SMOD, involving things such as massive blood stains across walls and floors, targets being blown to bloody pieces after being crushed or destroyed by various pieces of weaponry, or by exploding after simply being hit one too many times.

By default, it takes very little effort to cause a target's body to shatter and explode. Simply whacking a body with a Crowbar or setting it on fire is often enough to cause a shower of viscera to occur. Nearly every weapon in the game is capable of inducing gore, regardless of how they are used.

When a humanoid such as a Rebel or Soldier is shot to death, a spray of blood will occur from their last injury, covering anything the spray touches with blood. On occasion, the target can be found still twitching and convulsing from the injury before eventually coming to a stop.

Gibs
Should a target suffer too much damage while alive, or should their bodies take too much of a beating, they will explode, spraying gibs everywhere. These gibs leave behind a puddle of blood on everything they touch, and (unless disabled) can be consumed by the player, restoring 1 HP by default. The HP provided can go over the default limit of 100, unlike most other healing sources.