M1 Garand

Overview
The M1 Garand is an old-timey semi-automatic rifle in a similar style of the Karabiner 98. While not as much as the Karabiner, the Garand is currently in use by the Resistance, after being refurbished and refined. This is one of the few weapons the Resistance has that the Combine does not.

When compared to the Karabiner, the Garand has less damage, has similar recoil, is nearly as precise, and cannot reload manually. However, the Garand has higher capacity, can fire as fast as the trigger is pulled, has a noticeably faster reload, and is able to melee faster if attacks are successful.

Acquisition
The Garand is first found in Highway 17, inside of a Combine-owned house along the road, near the ocean. It can be found on the top floor, under a mattress, alongside various other supplies.

Afterwards, Rebels and other Resistance forces can rarely be seen wielding it.

The Combine never appear with it.

Advantages
-High damage per shot.

-Fires as fast as the trigger is pulled.

-Moderately clear sights.

-Innate high damage melee attack.

-Very precise.

-Fast reload of approximately 2 seconds.

-Very ammo efficient.

Neutral
-Enhanced iron sight zoom, which is helpful at longer ranges, but hinders your close-range performance.

Disadvantages
-Cannot reload manually.

-Uses the somewhat rare heavy rifle ammo.

-Melee attacks are slow unless they hit something.

-Heavy recoil, especially when fired repeatedly and quickly.

-Rarely appears.

Tactics
-Unlike the Karabiner, the Garand is both hard hitting, and fast firing. Use this to your advantage by picking off several high-health targets at a time.

-Be sure to let the Garand settle after firing. The recoil gets very intense if fired too quickly.

-If you need to fire fast, pull down on the mouse after firing to counter the recoil.

-If enemies get too close to you and you wish to save ammo, use your melee attack. One or two good strikes will kill most targets.

-Remember not to use the Garand too much. While it is ammo efficient, it's ammo doesn't show up too often, and you can run out fairly quickly with extensive use.

Trivia
If holstered for around 5-6 seconds, the Garand will automatically reload itself, despite being unable to manually reload.